Treasure Hunting for Profit & Glory!

Session 7 - Crypt of the Everflame

Skeletons, and Beetles, and Shadows, Oh my!

When we last left our heroes, they were marshaling their resolve outside of a set of doors set into a hillside in a valley to which they were led by a map they received from a warforged they didn’t trust.

The doors were not locked, but seemed to be stuck, whether by age or design, no one knew. The strength of our heroes prevailed and they pulled the doors open to reveal a two-tiered entry hall. Skeletons covered the floor, along with a couple of fresher bodies. In the distance, a wailing could be heard echoing in the halls. A faded painting of a man was hung on the far wall.

As they entered the hall, the skeletons came to life and swarmed them! Making short work of the bony abominations, they searched the two bodies. They found only supplies and pressed onward, choosing the nearest of the two doors leading deeper into the crypt.

The next room was dominated by a large pool of water fed by a fountain. The fountain was in the shape of a maiden holding the headless body of an armored man. A voice boomed from the darkness “Magic is the key.” Upon closer inspection, they saw the statue was not headless, rather the head had been broken off. Our heroes explored the room thoroughly, discovering hundreds of keys at the bottom of the pool. Mercutio determined that one of these keys was magical, and Rurin retrieved that key from the water. Two doors led out from the chamber, leading deeper into the dungeon. Both doors were locked and the magic key opened neither. They began to test all the others keys they found so far and found one that fit the rightmost of the two doors.

The hallway beyond the fountain room were lined with statues of the man depicted in the painting in the entry hall. Each statue was holding a longsword aloft, and the heroes quickly determined they were actual swords and not part of the statuary. After searching the first pair of statues and removing one of the swords, they could find no obvious mechanism, despite being convinced there was a trap they were missing. Vistra proceeded down the corridor ahead of the rest of the party and when he reached the third pair, the swords swung down. No one was seriously injured and they picked their way through the swords now blocking the corridor to the door at the far end of the hallway. It was unlocked.

Another two-tiered room lay before them, albeit different in layout from the entry hall. Another statue stood at the far end of the lower level of this room. The statue was that of the same man, but he held two wooden tower shields. The statue was near a door and stairs led up and out of the room to their left. When Vistra reached the lower level of the room, the statue came to life and attacked! In addition to bashing with its shields, it was able to use some sort of psychic attack to daze our heroes. Rurin noticed a keyhole on its back and they maneuvered to attempt to insert the magic key. Ultimately, it was not needed as they destroyed the statue before being able to insert the key.

Our heroes, being the thorough-minded people they are, inserted the key anyway.

Nothing happened.

The key did fit the door, however, and revealed a small storage room with a table. Upon the table were four magical items. None of them appeared to be an Everflame, so they stashed the items for future study and moved on.

Mercutio, Vistra, Rurin, and Theirastra followed the stairs which seemed to lead up and over an undiscovered area of the crypt before going back down into a squarish room where several fire beetles were swarming over a corpse. Mercutio made short work of the beetles with his magic and finding nothing of interest in the room, they followed a corridor south out of the room. That corridor led to another room with pillars surrounding a small fire pit. Noxious black smoke created a haze in the small, double-diamond-shaped room which they carefully explored.

Shadows came alive and attacked as they searched the room. The shadows assault them with dazing and weakening attacks. Our heroes faced their greatest challenge yet, but were not to be deterred and beat back the undead, destroying them. In the fire, they found a couple of charred bodies, one of which had a dagger untouched by the flames, a magic dagger. They also found another key.

What did the key open? And what secrets were yet to be revealed?

This update, like always, can also be found at the DoctorStrangeroll Blog, and there, includes my snarky comments on the gameplay.


JediSoth JediSoth

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